Swim or Fly
lørdag 22. februar 2014
What Twitch Plays Pokemon Can Teach us About the Internet
Twitch Plays Pokemon; The Internet Watches
Some background, if you aren’t caught up: Twitch Plays
Pokemon is a live stream of the original oldschool black and white
Pokemon, modded to be controlled by the Twitch.TV community chat itself.
Typing Left or Right, A or B, and so-on actually carries out those
commands in-game. All of the typed commands are registered in-game, to the best the clunky old Pokemon software is able to keep up.
This was an amusing an innovative bit of silliness when the
stream first went live last week. It was fantastic to type “left” and
actually see the on-screen Pokemon trainer walk left. It got even
funnier when a couple hundred people were in the room, all trying to
collectively guide the trainer to victory. But the numbers grew, and
grew. And grew. At its peak more than 115,000 concurrent viewers were
watching live. Over 17,000,000 total views have been logged. With
thousands issuing commands, game progress ground to a halt. It was
anarchy.
“
It has existed just one week, and it’s gotten over a million people’s attention.
Twitch Plays Pokemon is absurd. It’s entertaining and
maddening in almost equal measure. But perhaps more important than the
idea itself, it has existed just one week, and it’s gotten over a
million people’s attention.
The Internet Makes Everything Faster
The bandwagon effect is very real, and most certainly
wasn’t invented in the internet age. Kilroy was here. The hula hoop. The
pet rock. Pogs. Furbies. Gangnam Style. Fads have existed as long as
humans have shared ideas with one another.
But fads are inexplicable and disappear in the blink of an
eye, almost as quickly as they leapt into our collective awareness to
begin with. They can’t be engineered, or forced, or faked. They’re a
force of sociological nature. Just ask any marketing team that was sure
they were engineering the next big viral video hit.
“
It seems every internet meme has a predetermined amount of fuel.
It seems as though every major social trend, every fad,
every internet meme has a predetermined amount of fuel. Decades ago, a
fad might have burned for years. But now memes explode onto the
internet, burn incredibly brightly, and blow themselves out in weeks, or
days. As soon as they get on the evening news, more or less.
There’s a real feeling of acceleration. The Harlem Shake
feels like the oldest, most worn-out, most cringe-worthy thing now,
doesn’t it? Imagine if someone you knew said they wanted to make a
Harlem Shake video - how that would make you react. And now consider
that the meme is just one year old!
Rage comics rose to internet prominence in 2008 and enjoyed
a good 3-4 years in the limelight before the tables turned and the
crude stick figures began to feel cringe-worthy instead of cool. But
just a few years later, we would give the Harlem Shake a month, at best.
It’s possible this is just an apples to oranges comparison. Maybe rage
comics were just funny enough to last for several years and Harlem Shake
wasn’t. Or did we all just burn through Harlem Shake’s set amount of
fuel that much faster? It would certainly seem so.
Video games are not immune to this increasing pace of
adoption and replacement. Remember that summer we spent obsessing over
Farmville? (It’s OK - I won’t tell). Then a couple years later we spent a
month playing Draw Something. And now, just a couple weeks ago, we
collectively obsessed over Flappy Bird... for a week. These might all be
mass market social or mobile games, but console and PC gamers flit
between the flavor of the moment more and more rapidly these days, too.
We now have nostalgia for game concepts like mascot-powered 3D platformers that were barely gone to begin with.
The internet ruthlessly weeds out inefficiencies in all things.
Why stock 20 items on shelves in malls all over the country, make
people drive there, and pay thousands of employees to sell those items?
Just keep them in a central warehouse and sell them on a single online
storefront. Then figure out 2 (and 1) day delivery. Then get to work on 30-minute drone deliveries.
Why try to meet a date in a bar, or through friends, or a singles
event, when an algorithm can find someone tuned exactly to your
interests? Why get the news delivered to you just once or twice a day?
I won't pretend to fully understand the impact this
acceleration is having on video game culture. All I know for certain is
that the ease that a truly good idea can go from 0 to cultural
phenomenon is now virtually nothing, as evidenced (most recently) by
Twitch Plays Pokemon. Good news for innovators. Bad news for the status
quo.
Fifteen Minutes of Fame. Literally.
The amount of time it takes an internet in-joke to go from
Reddit’s front page to a Cringe Subreddit’s front page is now under one
year. Twitch Plays Pokemon captured the attention of millions in under
one week.
How much more room for acceleration is there? Could a trend
rise and fall in a single day? Could a meme have a literal fifteen
minutes of fame, before it becomes uncool to hit the Retweet button?
Is any of this even a problem?
When an idea rises one year and then fades into cliche the
next, a lot of anxiety can be created trying to keep up. Is Tumblr still
cool? Are all the kids still sharing pictures on Instagram or have they
moved on to something else? So in some ways the increasingly rapid
adoption (and eventual abandonment) of trends and ideas is a comfort,
not a concern. Once it's fast enough, it all just becomes noise. It’s a
roiling mass of remixes and ideas and enthusiasm. It feels messy. It
feels more like a real approximation of how ideas flit around our own
minds day in and day out, but on a global scale. There’s no need to keep
up, because there’s nothing to keep up with.
So, if you checked out Twitch Plays Pokemon and just didn’t get it, don't worry. There's sure to be a new idea next week.
Games like terraria
A Great Free 2D Game With Terraria Traits

Epic Inventor calls itself a 'side-scrolling action RPG' and is completely free to download and install.
The game plays out like most sandbox games in this genre with your early game involving the gathering of various resources and learning the basic game mechanics.
Epic Inventor then shifts your focus to building a city with buildings that make resource gathering easier (or allow you to craft more complex items). From there it is up to you to defend your great city from a variety of enemies. Thankfully Epic Inventor offers a tonne of traps and defences that you can use to protect yourself and your buildings.
Epic Inventor receives regular updates, content additions and fixes to keep the game fresh and exciting as well as squashing any nasty bugs.
Epic Inventor: Beginner's Guide
One Of My Favourite Games Like Terraria
2 - King Arthur's Gold
A Game Like Terraria With A Strong PvP Focus

King Arthur's Gold offers three very different playable classes, the Knight (a brute force warrior with a sword and shield), the Archer (a rogue type character that uses long range weaponry) and the Builder (who is in charge of building defences and various traps). These three unique classes offer plenty of gameplay variety.
While the game is available for free the paid version of the game does offer a many benefits. These paid version benefits include player customisation, premium servers, exclusive equipment along with the extremely fun single-player zombie fortress game mode. King Arthur's Gold is definitely one of my favourite games on this list and every minute of gameplay was tonnes of fun.
King Arthur's Gold - Official Website
Etiketter:
2d games,
free,
game,
games like minecraft,
games like terraria,
indie,
minecraft,
terraria
Funny Cats Compilation [Most See] Funny Cat Videos Ever
Funny Cats, Funny cat Videos, Funny Videos 2014, cat daddy, ninja cat.
Etiketter:
cat daddy,
cats squeezing in bowls,
Cats vs mirrors,
cleaner,
cute kittens,
dogs,
Funny cat Videos,
Funny Cats,
Funny Videos 2014,
laser pointers,
lizards,
milk,
ninja cat,
sleepy cat,
spider cats
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